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This is the game engine I am developing the Thirdwheel with and its proving itself very capable indeed.
ANSI C/C++, Pascal, Basic languages.
Powerful set of API functions for maximum productivity.
Flexibility! Use high level functions that do the hard work behind the scenes, or use low
level functions to manage the engine down to vertex buffer manipulation, mesh-specific
rendering mode, etc.
Integrated rendering, physics and network engines.
No need of engine-specific world editor.
Cost: $99.0 USD
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