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spacer.png Third wheel - Setup
Last modified 18 Apr 2008
Today's date 14 Mar 2010
Active visitors 001
 
Under Construction!
Manage Preferences / Settings
Swap Menu
Puts menu in either "Game Setup" or "Workshop mode".
Restore Defaults
Gets ALL default settings and puts them back into the game.
Load Settings
Gets ALL saved settings anf puts them back into the game.
Save Settings
Saves ALL settings to twdata.bin
Run Game
Shuts down the front end menu and starts the game, can also use Enter key.
Exit Game
Totally closes the game, n.b. does not save any settings.
Workshop Mode
Vehicle Type:
Choose to ride solo or combo
Front fork options:
Choose from Telescopic or Leading link.
Rear suspension options:
Choose from Monoshock or Twin Shock.
Drive wheels:
1/ Rear wheel (Default).
2/ Rear with sidecar wheel always driven (Optional de-clutch with right control button).
3/ Rear with sidecar wheel always driven (Optional engage with right control button).
Driver and passenger weight:
Choose the weights of the rider and the passenger light to heavy, 10 to 20 stone... smiley04.gif..don't ask!
Suspension options:
Choose from Road Trail or Scrambles.
Map Setup
Choose a track or map etc. and whether you want to ride combo or solo.

Enter the Time of day via a drop down menu in the GUI, this will dictate the azimuth of sun. This could also optionally default to the actual time on the PC? Each track would have a default value for Dawn, Morning, Midday, Afternoon, Dusk and Night.

Cameras:
Multiple cameras to give optional view points, currently there are three cameras in this game and they can be placed behind the outfit, on the rider or passenger, overhead or each side of the outfit, I also will be adding a few other camera locations as well which have yet have to be decided.
Simulation & Arcade modes

Currently the rider and passenger automatically balance the outfit and it rarely tips over completely, the system I have designed works well, and you can have a lot of fun thrashing the outfit around. However I am considering turning off the balance system, or at least giving you the option to do so on the trials maps. I did find that it was pretty tricky to balance things manually, but I will test a bit more to see if it's viable option.

With regards to including a solo option, I have now made some good progress and the handling of the motorcycle is quite realistic, will put up some screenshots shortly.

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