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(19/12/2007) That year went by quick! I really don't know what happened but, sorry
to say, I have not had chance to get anything done on the Thirdwheel.
Anyhow, I want to get things moving again so I've upgraded to version 5 of the 3Impact Game Engine
which has been completely rewritten from the ground up, to support
programmable .fx shaders, advanced bone-based animation management,
hi-quality rendering and many other features. I'm currently dusting off the project and
porting it over from v4, also will be buying the latest version of Light
Wave 3D shortly. Hopefully this new burst of enthusiasm will eventfully result in a
downloadable demo...
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(08/12/2006) Still alive! Been moving office, sorting out a new job and organizing some finance for this project.
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(24/09/2006)
Finished remodeling the sidecar, currently working on the mapping, below is my
attempt at a skin for chassis and nose of the chair which is all one mesh
now. The mudguard / seat support will be next. |
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(17/09/2006) Been working on the sidecar this evening, trying to get the model totally
finished and optimised so I can get on with mapping it and making some
better textures. The main body made as three main meshes, much less than
previous versions, there is the nose, chassis and seat unit. This is a much
more open design now with a larger opening or door at the front and more
room for the passengers legs so he can lean more freely. Also have put in
the sidecar mountings and remade the swinging arm for that extra bit of
detail, here are the pictures...
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(10/09/2006)
Well I know it's not moving the game on any, but I felt as the site is the
window for the world, thought I better smarten things up a bit! Also put up
some more screen grabs of the motorcycle this evening... |
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(04/09/2006)
The Gift Shop is now open, got
some nice items in there all carrying the Thirdwheel logo, also added an
example of a skybox here.
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(02/09/2006)
Added Pause functionality to game, uses the "P" key, more work
than I expected and quite tricky, seems to work well though.
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(27/08/2006)
Now the proud owner of the domain name http://www.third-wheel.co.uk
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(26/08/2006)
Added some extra functionality, pressing the "M" key puts game into slow
motion, its really quite interesting, also good fun to watch the crashes.
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(24/08/2006) This site went live.............
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Version 235(22/08/2006)
Added some extra functionality, after the outfit crashes etc., pressing the "R" key
resets the outfit to the start position, you no longer have to restart the
whole game before you can continue. This is a nice feature, it involved a
surprising amount of work though, but the game is much more enjoyable for
it. Also this mod has moved things towards the game having a proper front
end.
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Total failed to document this bit, I think panic was setting
in!!!! Basically had to restructure the hierarchy of the outfit bodies
because the physics was becoming to complex and the frame rate was dropping
badly on my pc (will put specs here later) , the sidecar is no longer a separate
entity now, also had to restrict the use of ball joints again I could not
get the passenger into the game and functioning properly as a rag doll
without the dreaded frame rate problem. After several month of brainstorming
it all runs nicely and the passenger is now behaving himself and trying to
balance the outfit...
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Version 130(26/05/2006) - fix camera to rider after a crash
if you knock off the silencer the exhaust note gets a lot louder!
break the mc swing arm with force
Massively increased the damping on the mc parts below when they break off
- McSilencerBody
- ScBody
- ForkTpBo
- McSwingArmBody
- ScSwingArmBody
Press F1 or H to view the help screen - make the help screen
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Version 119(16/05/2006) - Huge changes to the mass of the models, they are something like 10 times heavier now.
This is intended to make the physics much more realistic and stable. The initial test look very promising, also
developing code to allow the motor cycle to be ridden as a solo now. Also adding dust effects to the wheel collisions.
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Version 112(06/05/2006) - Fixed the gear changing while rolling backwards and loading sprite problems.
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Version 111(04/05/2006) - Using iBodySphereCreate instead of iBodySGCreate for the wheels, easier to
fine tune dia and mass, no models need, its just generally a lot tidier. Added sidecar brake.
Limited the range of the mouse wheel input.
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Version 110(04/05/2006) - Using the mouse wheel as the throttle now, I like it, very
controllable and precise.
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Version 109(28/04/2006) - Tried using the mouse for steering - Did not feel very natural, no self centering.
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Version 092(09/04/2006) - Improved the riders movements, outfit stability and sidecar wheel
skid marks.
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Version 090(07/04/2006) - Got a new "non fuzzy" flat monitor so lots of progress now I can read the code.
Gear change, engine sound etc. fixed. Motorcycle Rider is now finally a complete rag doll, replaced a
lot of his ball joints with hinge joints. This has made a huge difference to the stability of the
physics! Added a settings file so maps, skies etc. can be changed very quickly. Also making
skyboxes
with Terregen... its brilliant for the job.
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What happened here!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Version 057(01/03/06) - Still working on (some progress) gear change / engine sound etc.
Version 053(20/02/06) - Trying to fix the gear change / engine sound etc.
Version 052(08/01/06) - Start tidying up folder structure look for probs etc.
Fixed self center steering.
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#####################A 2 month break(computer problems and xmas!)#######################
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Version 51 - Removes iBodyBodyCreate from the riders body parts.
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Version 50 - Adds "vertical seeking" to the riders legs.
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Version 49 - Joins the riders legs to the hips.
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Version 48 - Adds the riders legs.
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Version 47 - Adds the riders shins.
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Version 46 - Adds the riders feet.
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Version 45 - Introduces .h header files and makes it all much, much more manageable!!!!
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Version 44 - Fix the mc riders head from twitching, NOT!
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Version 43 - Fix the mc riders head from twitching, NOT!
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Version 42 - Adds a neck for the motorcycle rider.
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Version 41 - Puts in global damping with much lower values.
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Version 40 - Fix the mc riders head from twitching, NOT!
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Version 39 - More work and progress on the motorcycle riders hands etc.
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Version 38 - More work on the motorcycle riders hands etc!
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Version 37 - Fixes the motorcycle riders hands to the handlebars.(finally!)
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| Version 36 - Fails to fix the motorcycle riders hands to the handlebars...............:( |
| Version 35 - Makes motorcycle riders head follow the direction of the handlebars. |
| Version 34 - Adds the motorcycle rider as a skinned rag doll. |
| Version 33 - Adds the motorcycle rider. |
| Version 32 - Puts the shadow back on the sidecar wheel. |
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Version 31 - The passenger leans intelligently, but still accepts user input for cornering etc.
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| (24/08/2005) Bought 3impact game engine. |
| (07/03/2005) Started researching this project. |