Introduction

Beyond the human galaxy, beyond the range of human spacecraft and astrotelepathy, lies the unspeakable cold of the intergalactic void. Few men have ventured into this realm and none have ever returned. It is the greatest barrier that divides galaxy from galaxy, a place where time and space conspire to hold the galaxies apart with inconceivable distances.

Yet the void is no longer empty. An immeasurably ancient and implacable intelligence moves through the cold and the darkness, its many eyes fixed on the distant glittering lights of our galaxy. The Great Devourer moves between the stars and hungers for the flesh of all who lie before it. This great organism, this monstrous entity, men know as the Tyranid race.

Every thought and action, every spark of life in the Tyranid race is bound and inter-linked into a single mind, into a single great entity which stretches over light years of space and is controlled by the immortal hive mind. A billion times a billion Tyranids stand at the rim of the galaxy yet each one is not more than a single cell in the living body of the hive mind, the devourer of worlds.

As the battle against the Tyranids has only just begun, and so far no effective defence has been found. Only the future will reveal the extent of the threat and of the Tyranid infiltration. The whole pattern of Tyranid life could be seen as a massive inter-galactic organism, a multiple creature destined to sweep aside all other races as it evolves into an all pervading, all consuming, but ultimately mindless entity holding all of the universe within its thrall. None can say whether mankind is strong enough to defend the galaxy against such an enemy. Only time will tell.

Now you can experience the Tyranids in Quake.

This patch brings the full horror of the Tyranids, one of my favourite race of creatures from Warhammer 40,000 to Quake. Complete with boneswords it replaces the knights,ogres and the zombies with new mdls, skins, sounds and qc patches.

A whole new world of pain!